MatchOptics Fantasy

Build your fantasy squad.

Pick a 15-player squad for £100.0m, start 11 of them each gameweek, captain one for double points, and score from real Premier League matches.

Squad rules

Squad size
15 players (2 GK, 5 DEF, 5 MID, 3 FWD)
League
Premier League
Budget
£100.0m
Per club
At most 3 players from one club
Starting XI
11 starters: 1 GK, 3 to 5 DEF, 2 to 5 MID, 1 to 3 FWD
Captain
×2 points for the gameweek

Scoring

Every gameweek, each player in your starting XI earns points from the match he plays.

ActionPoints
Appearance (60+ minutes)+2
Appearance (fewer minutes)+1
Goal — Goalkeepers+10
Goal — Defenders+6
Goal — Midfielders+5
Goal — Forwards+4
Assist+3
Clean sheet — Goalkeepers+4
Clean sheet — Defenders+4
Clean sheet — Midfielders+1
Every 2 goals conceded (GK/DEF)-1
Every 3 saves (GK)+1
Penalty saved+5
Penalty missed-2
Yellow card-1
Red card-3
Own goal-2
Bonus (top 3 match ratings)+3 / +2 / +1

Transfers & deadlines

  • 1 free transfer every gameweek, saved up to 5.
  • Extra transfers cost 4 points each.
  • Your squad locks 90 minutes before the gameweek’s first kick-off.

How projections help

Fantasy HQ shows a projected points range for each player before you pick, built from MatchOptics' own match forecasts — upcoming fixtures, form and minutes — so you can compare options before the deadline rather than guess.

Chips

  • Wildcard: Unlimited free transfers for one gameweek; the new squad stays. One in each half of the season.
  • Free Hit: Unlimited free transfers for one gameweek; your squad goes back to how it was the week after.
  • Bench Boost: Your four bench players score points too for one gameweek.
  • Triple Captain: Your captain scores triple points instead of double for one gameweek.
  • One chip a gameweek, played before its deadline.

Frequently asked questions

How big is the squad and what is the budget?

A squad is 15 players (2 goalkeepers, 5 defenders, 5 midfielders, 3 forwards) for a £100.0m budget, with at most 3 players from one club.

How many players start each gameweek?

11 of your 15 start, in a formation with 1 goalkeeper and 3 to 5 defenders, 2 to 5 midfielders and 1 to 3 forwards.

How does the captain work?

Your captain's points are multiplied by 2 for that gameweek.

How many transfers do I get?

1 free transfer a gameweek, saved up to 5; every extra transfer costs 4 points.

What chips are there?

Wildcard: Unlimited free transfers for one gameweek; the new squad stays. One in each half of the season. Free Hit: Unlimited free transfers for one gameweek; your squad goes back to how it was the week after. Bench Boost: Your four bench players score points too for one gameweek. Triple Captain: Your captain scores triple points instead of double for one gameweek. One chip a gameweek, played before its deadline.

When is the deadline?

Your squad locks 90 minutes before the gameweek’s first kick-off. Once locked, that gameweek's picks cannot change.

How do points work?

Points come from real match statistics: appearances, goals, assists, clean sheets, saves, cards, bonus and more — the full table is below.

Is MatchOptics Fantasy free to play?

Yes — sign in with a free account to create a team and play.